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The magic icon for the eye of possession
The magic icon for the eye of possession





the magic icon for the eye of possession the magic icon for the eye of possession

Games work within an even more confined set of parameters, because most of the time your options are even more finite in any given moment. A multitude of micro-decisions to make, shaped by the forces around you, even for something as basic as what food you’d like to shove in your mouth.Ĭase in point: It’s pretty unlikely that you answered the question by saying ‘drive to the nearest 3-star Michelin restaurant’. If you have a medical condition, or kids, or are simply tired, you have to weigh whether it’s even worth the effort to venture outside. Going out brings it own challenges, from the weather outside to the vehicle you take, to whether you can spare the time to do so. If you’re in the mood for a different experience, maybe you opt for that place across town – it’s delicious but takes forever to get delivered. Perhaps you go with the sub shop around the corner or the Thai place down the street. But that too is bound by the types of eateries nearby, the added costs involved to do so, and how long you’re willing to wait. If your area is slightly more commercialized, you may also weigh getting takeout or going to a restaurant instead. Not every ingredient imaginable, mind you, but those which are within your financial means, are easily procured by your grocery, and / or fit within the framework of what you personally enjoy. If you live in a rural area, you’re most likely to opt to make something with the ingredients you have on hand. Take something as simple as what you would like for dinner. That is to say, when presented with a choice about nearly anything, there are a plethora of options which we automatically exclude for one reason or another. Most decisions we make are bound by the limitations and constraints of our available options.







The magic icon for the eye of possession